

The term, appropriately, means "fear of crossing a bridge", and there's plenty to be afraid of, with Warthogs, Ghost hovercraft, stationary Shade cannons and even snipers overlooking the action.īut there was nothing more fearsome than the Banshees soaring through the air, weaving their way under and over the bridge, taking out countless soldiers and vehicles alike with primary and secondary fire. We got to put the Banshee through its paces on a new map called "Gyphyrophobia," based in part on the bridges from the single-player's "Assault On The Control Room" mission. The other big change: you'll be able to fly the Covenant Banshee fighter in multiplayer, something you couldn't do on the Xbox. The first is the Rocket Warthog, which is basically your standard M12 LRV Warthog with a mounted missile launcher in the back instead of the usual M41 chaingun. On the topic of vehicles, two significant additions being made for Halo's multiplayer. We open fire on a Warthog with the new fuel-rod gun. This weapon fires out a huge ball of plasma that arcs like a massive grenade you don't want to be anywhere near this thing when it lands. Gearbox has also added one new weapon to multiplayer: the fuel-rod gun that the Covenant used in the single-player game. The big news in terms of original content is that Gearbox will officially be releasing six new multiplayer maps with the game, with names like "Infinity" and "Danger Canyon." Most of these maps appeared to be based on existing areas within Halo's single-player game, and all appeared to support vehicles as well (although we can't confirm that for sure). For the PC version, you can go as far as to customize which vehicles each team gets in games like CTF you can give the Red Team a set of Warthogs that respawn immediately, while giving the Blue Team one Scorpion tank that only reappears after a minute. There are a few core game types like Deathmatch, Capture The Flag, Oddball and King Of The Hill, but also various settings you can tweak, adding teamplay, last-man-standing variants, respawn times, and more. If you've played Halo on the Xbox (or Unreal Tournament on the PC) you've got the basic idea. You'll be able to load up the game and search for servers, with a scrolling ticker at the bottom that contains a message-of-the-day from each server, as well as all the game's settingsĪnd there are a lot of settings to play with.
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So, what is Gearbox planning? First of all, the PC version of Halo will contain full support for Internet play, complete with its own matchmaking interface (powered by GameSpy technology). After spending a few hours playing against the Gearbox guys, we're sold: it's everything we imagined it could be back in 2001 and then some.

It appears the guys from Gearbox feel the same way, and they've been working hard to bring Halo's multiplayer to the Internet the way we always thought it should be. So while the console hardcore has been more than happy with Halo's multiplayer offerings on the Xbox, a number of us at GameSpy have been longing to take the Master Chief into battle from in front of our PCs, mouse at the ready.

(In fact, one of our programmers took it upon himself to create the GameSpy Tunnel application shortly after Halo's release, allowing players to find opponents and play Halo online.) For a group that was raised playing PC games like Quake, Team Fortress and Counter-Strike over the Inetrnet (among others), the lack of proper online support felt like a disappointment. The game offered countless multiplayer modes, and the ability to play via splitscreen and LAN, but with no way to play over the Internet. Some called it "Game of the Year." A few even dubbed it was "the best game EVER." Ever since, we've heard tales of Halo's multiplayer being played nonstop in various offices on a nightly basis, even today.īut we're pretty big on multiplayer ourselves here at the GameSpy offices, and we couldn't help but feel a little underwhelmed by Halo's multiplayer support. Many reviews gave it perfect (or near-perfect) scores. When Halo was released for the Xbox in late 2001, it was critically acclaimed by just about everyone.
